The Canterbury Tales BATTLE ROYALE (Rounds 6, 7, and 8)

The Introduction

Part 1

Part 2

Part 3

 

ROUND 6

ALIVE: Squire, Doctor, Franklin, Cleric, Friar, Chaucer, Yeoman, Plowman, All Five Tradesmen, Manciple, Shipman, Monk, Nun, Sergeant of Law, Wife of Bath, Pardoner, Miller, Knight, Merchant

DEAD: Cook, Parson, Summoner, Reeve

TEAM KNIGHT: Knight, Squire, Yeoman, Nun, Franklin, Sergeant of Law, Wife of Bath, Merchant, Friar

TEAM TRADESMEN: Haberdasher, Carpenter, Dyer, Candle Maker, Weaver, Doctor, Manciple

Scan 11

The Squire loses a hitpoint to blood loss.

The Franklin runs up to the unconscious Friar and takes his knife back.

The Cleric’s wounds stabilize, allowing him to breath steady.

The same thing happens to the Friar.

Chaucer continues to watch.

Even if the Yeoman didn’t hear the Knight’s cry of anguish, his scan of the room allows him to see his master in peril. He shoots at Dog 3 with a roll of modified 20, dealing 1 damage as it pierces the dog’s ear.

The Plowman’s strength actually helps as he rolls a 19 in hitting the dog. He deals 4 damage with one kick, bringing it down to a pitiful, yet active state.

The Tradesmen Team reach the corpse of the Reeve. The Manciple picks up the rusty knife and gives it to the Doctor, saying that it may help him with his healing.

The Shipman’s bad luck continues with a roll of 7 to stab the Knight. The Knight’s shield catches it.

As the Monk loses another point of health, the dogs continue their assault on the Squire as through the Knight. Dog Three’s roll of 1 followed by six means that, in the confusion, it bit Dog 1 and dealt 2 damage. Dog 1 fared little better, his bite roll of 5 still missing the flanked knight. Dog Two, however, hit the Plowman with a roll of 14, dealing 2 damage and sending the Plowman back into unconsciousness.

The Nun weeps at the sign of the Cleric’s blood, and demands that the Merchant stop his attack. She doesn’t need to say it twice; the Merchant is already panicking over what he has done. Any other nun would pray, but this Nun is too worldly for that. She instead decides to run up towards the Doctor and ask for his help.

The Sergeant of Law follows the Nun.

The Wife of Bath, afraid that others will see her and assume she murdered the Cleric, runs to the Yeoman. She tells him that the Merchant attacked the Cleric, but the Yeoman says that right now, petty concerns will have to wait.

The Pardoner stabilizes again, not bleeding out any more than he has to.

The Miller’s willing to take on the Knight in an unfair fight, but not willing to provoke the dogs. He takes the long way around, meaning he hasn’t reached the Knight yet.

The Knight’s sword swing at Dog Three kills it, rolling a 14 and dealing 5 damage.

The Merchant is the only one attending to the Oxford Cleric now. He tries to heal him, using his beaver hand to put pressure on the wound. It stabilizes him for the next round, but does not improve the condition.

ROUND 7

scan-12

ALIVE: Squire, Doctor, Franklin, Cleric, Friar, Chaucer, Yeoman, Plowman, All Five Tradesmen, Manciple, Shipman, Monk, Nun, Sergeant of Law, Wife of Bath, Pardoner, Miller, Knight, Merchant, Dog One, Dog Two

DEAD: Cook, Parson, Summoner, Reeve, Dog Three

TEAM KNIGHT: Knight, Squire, Yeoman, Nun, Franklin, Sergeant of Law, Wife of Bath, Merchant, Friar

TEAM TRADESMEN: Haberdasher, Carpenter, Dyer, Candle Maker, Weaver, Doctor, Manciple

The Squire once again bleeds out another hit point.

The Franklin, for good measure, walks over and slits the throat of the Pardoner, killing him.

Due to the actions of the Merchant, the Oxford Cleric continues breathing.

The Friar, however, bleeds out a hit point.

Chaucer continues to watch.

The Yeoman, continuing his hot streak, shoots Dog One with an 18 and deals 7 damage, a shot to the gut leaving Dog One 1 point away from death.

The Plowman’s luck seems to have run out. His wounds do not stabilize, and he takes a point of damage.

The Tradesmen Team move southwest, toward the dying Friar and the dead Pardoner. The Franklin promises the Doctor gold if he helps heal his friend. The Doctor hatchs a scheme: he tells the Franklin that he’ll help if the Franklin and the Friar join his group. The Franklin agrees.

The Shipman once again fails to hit the Knight. Though strong, the Shipman is more comfortable at sea than at land.

The Monk just barely avoids losing another hit point. Dog Two devours the throat of the Plowman, killing him. Dog One’s bite against the Knight bounces off of the Knight’s shield.

The Nun asks for the Doctor’s help, and the Doctor gives her the same offer he gave to the Franklin. She agrees to it.

The Sergeant of Law follows the Nun and imitates her actions.

The Wife of Bath stays with the safety of the Yeoman.

The Miller steps up to the Knight. The Knight, now surrounded on three sides, falls prey to the Miller’s punch roll of 18. The Knight’s armor-less head takes a powerful 7 damage, A blow like that would’ve killed a man. But the Knight has lived through many battle, and will fight on to the death where other men would fall.

But the Knight is now woozy from all the attacks, and only rolls a 6 to hit the Miller back. He misses.

The Merchant’s attempts to drain blood out of the Cleric (to rebalance humors, cost the Cleric a point of damage.

ROUND 8

scan-13

ALIVE: Squire, Doctor, Franklin, Cleric, Friar, Chaucer, Yeoman, All Five Tradesmen, Manciple, Shipman, Monk, Nun, Sergeant of Law, Wife of Bath, Miller, Knight, Merchant, Dog One, Dog Two

DEAD: Cook, Parson, Summoner, Reeve, Dog Three, Plowman, Pardoner

TEAM KNIGHT: Knight, Squire, Yeoman, Wife of Bath, Merchant

TEAM TRADESMEN: Haberdasher, Carpenter, Dyer, Candle Maker, Weaver, Doctor, Manciple, Sergeant of Law, Franklin, Nun

The Squire’s wounds stabalized.

The Franklin moves far up north, away from the carnage.

The Cleric’s wounds do not stabilize, costing him another point of health.

The same thing happens to the Friar.

Chaucer watches.

The Yeoman saw the blow the Miller delievered to the Knight, and knows he only has one shot at getting the Miller’s attention. He hits once again with a 14, dealing 1 damage to the Miller’s behind. But it’s enough to annoy the Miller, whose Will Save could only go up to 5. The Miller turns to face the Yeoman.

The Tradesmen surround the Doctor and the Friar as the Doctor works his magic. The Doctor’s roll of 15 heals the Friar one point, but he still has a bit to go before the Friar wakes up again.

The Shipman finally hits the Knight with a 17, and he deals 3 damage to the Knight with one expert cut to the breast.

The Monk bleeds out another hit point. In the confusion with the Plowman, Dog Two forgot it previous orders and now wait for orders from a master that won’t call out to him. Dog 1 bites the Knight’s leg with a 18, dealing 5 damage. The Knight is on death’s door.

The Nun and the Sergeant of Law both retreat to the Northern end of the room.

The Wife of Bath, seeing that the Yeoman just annoyed the Miller, runs North as well.

The Miller runs up to the Yeoman and delivers a punch with a roll of 1 followed by 19. He misses, almost losing his balance in the process. The Yeoman reaches for a knife only to find nothing there; he calls out to the Merchant to bring him his knife back.

The Knight, knowing that this strike may be his last, strikes at the dog. But he is too fatigued; he only rolled a 10. With a heavy breath, he pleads to the Shipman, telling him that he will let him take his life if he spares his son.

The Merchant runs to the Yeoman and hands him his knife back.

scan-14

To be continued

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